#ifndef __UTILS__
#define __UTILS__

#include "cocos2d.h"
USING_NS_CC;
#include "GameManager.h"

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include <jni.h>
#endif

class Utils
{
public:
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
	static void gameServicesSignIn();
	static void updateTopScoreLeaderboard(int score);
	static void showLeaderboards();
	static void rateApp();
#endif
	static void xcrypt(char* inputByte, unsigned long inputLength, char* encriptedByte, char* key);
	static void playEffect(char* soundName);
private:

};

#endif // !__UTILS__
